ARTS 601 Prototyping: Ideas to Action
Course Description
For information regarding prerequisites for this course, please refer to the Academic Course Catalog.
Course Guide
View this course’s outcomes, policies, schedule, and more.*
*The information contained in our Course Guides is provided as a sample. Specific course curriculum and requirements for each course are provided by individual instructors each semester. Students should not use Course Guides to find and complete assignments, class prerequisites, or order books.
Rationale
Prototyping is a key step in a variety of creative, mechanical, entrepreneurial, and logistical processes. Rapid prototyping methodologies have been combined with agile workflows to generate powerful problem-solving teams. While the materials and methods of prototyping will continue to evolve, the prototyping process has and will continue to be a powerful tool of innovation.
Course Assignment
Textbook readings and lecture presentations
No details available.
Course Requirements Checklist
After reading the Course Syllabus and Student Expectations, the student will complete the related checklist found in the Course Overview.
Discussions (5)
Discussions are collaborative learning experiences. Therefore, the student is required to create a thread in response to the provided prompt for each Discussion. Each thread must be 300 words and demonstrate course-related knowledge. In addition to the thread, the student is required to reply to 2 other classmates’ threads. Each reply must be 150 words. (CLO: D)
The student will write a 1800 word paper summarizing the book Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days by Jake Knapp.
Prototype Assignments (5)
Systems Prototype Assignment
Using game design mechanics, the student will prototype a new set of rules for a board game using the pieces already provided. (CLO: A, C, D)
Visualization Prototype Assignment
Using event planning best practices, the student will prototype an event location map for a charity run. (CLO: B, C, D)
Physical Prototype Assignment
Using model-making techniques, the student will prototype a scale model of a workstation. (CLO: A, C, D)
Digital Prototype Assignment
Using UI/UX best practices, the student will prototype a cell phone application. (CLO: B, C, D)
Revised Prototype Assignment
The student will revisit a previous prototype and make revisions based on user testing feedback and complete another spring development cycle. (CLO: A or B, C, D)
The student will prepare a visual and verbal presentation of his/her best prototype. (CLO: A or B, C, D)
Reflection Paper Assignment
The student will write a 750-word reflection paper in the current MLA format that focuses on his/her growth during the class. (CLO: A, D)
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